Here my first pointless little bit of AS 3.0.
Its just an example of implementing the Tween object with a Sprite object.
**EDIT – ive added another quick example based on mulitple circles.
Create a new ActionScript Project in Flex builder 2, and paste the following code.
MovingCircle[as]package
{
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.display.Shape;
import mx.effects.Tween;
public class example extends MovieClip
{
private var _movingCircle:MovingCircle;
public function example()
{
this._movingCircle = new movingCircle();
}
}
private class MovingCircle extends Sprite
{
private var testShape:Shape;
private var _x_tween:Tween;
private var _y_tween:Tween;
private var _targetX_num:Number;
private var _targetY_num:Number;
private var _startX_num:Number;
private var _startY_num:Number;
public function MovingCircle()
{
this.testShape = new Shape();
this.testShape.graphics.beginFill(0xffffff);
this.testShape.graphics.lineStyle(1, 0×000000);
this.testShape.graphics.drawCircle(0, 0, 20);
this.testShape.graphics.endFill();
this.addChild(this.testShape);
this.startXTween();
this.startYTween();
}
private function startXTween():Void
{
this._startX_num = this.x;
this._targetX_num = Math.random() * 200;
delete this._y_tween;
this._x_tween = new Tween(this, this._startX_num, this._targetX_num, (Math.random() * 1000) + 500, 31);
this._x_tween.setTweenHandlers(this.onXTweenUpdate, this.onXTweenEnd);
}
private function startYTween():Void
{
this._startY_num = this.y;
this._targetY_num = Math.random() * 200;
delete this._y_tween;
this._y_tween = new Tween(this, this._startY_num, this._targetY_num, (Math.random() * 1000) + 500, 31);
this._y_tween.setTweenHandlers(this.onYTweenUpdate, this.onYTweenEnd);
}
private function onXTweenUpdate(val:Object):Void
{
this.x = val;
}
private function onXTweenEnd(val:Object):Void
{
this.x = val;
this.startXTween();
}
private function onYTweenUpdate(val:Object):Void
{
this.y = val;
}
private function onYTweenEnd(val:Object):Void
{
this.y = val;
this.startYTween();
}
}
}[/as]
MovingCircles[as]package
{
import flash.display.Sprite;
import flash.display.Shape;
import mx.effects.Tween;
import flash.util.trace;
public class MovingCircles extends Sprite
{
private var _circles_array:Array;
private var _movingCircle2:MovingCircle;
public function MovingCircles()
{
super();
this.initMovingCircles();
}
private function initMovingCircles():Void
{
this._circles_array = new Array();
for(var i:Number = 0; i < 20; i++)
{
this._circles_array.push(new MovingCircle())
this.addChild(this._circles_array[i]);
}
}
}
private class MovingCircle extends Sprite
{
private var _myCircle:Shape;
private var _x_tween:Tween;
private var _y_tween:Tween;
public function MovingCircle()
{
super();
this.initMovieCircle();
}
private function initMovieCircle():Void
{
this._myCircle = new Shape();
this._myCircle.graphics.beginFill(0xffffff);
this._myCircle.graphics.lineStyle(1, 0×000000);
this._myCircle.graphics.drawCircle(0, 0, 10);
this._myCircle.graphics.endFill();
this.addChild(this._myCircle);
this.startXTween();
this.startYTween();
}
private function startXTween():Void
{
delete this._x_tween;
this._x_tween = new Tween(this, this.x, Math.random() * 200, (Math.random() * 1000) + 500, 31);
this._x_tween.setTweenHandlers(this.onXTweenUpdate, this.onXTweenEnd);
}
private function startYTween():Void
{
delete this._y_tween;
this._y_tween = new Tween(this, this.y, Math.random() * 200, (Math.random() * 1000) + 500, 31);
this._y_tween.setTweenHandlers(this.onYTweenUpdate, this.onYTweenEnd);
}
private function onXTweenUpdate(val:Object):Void
{
this.x = val;
}
private function onXTweenEnd(val:Object):Void
{
this.x = val;
this.startXTween();
}
private function onYTweenUpdate(val:Object):Void
{
this.y = val;
}
private function onYTweenEnd(val:Object):Void
{
this.y = val;
this.startYTween();
}
}
}[/as]

Can you post the swf please ?
Sure, i’ve amended the original post.
Okay … I copied and pasted that into an AS Project file
Hit Run and nothing happend … infact I got errors
A bit more detail on how to use this project?
thnks
Hey Mr K
Take the MovingCircles example.
You need to open Flex Builder 2.0 and create a new ‘ActionScript Project’ with the name ‘MovingCircles’. The builder will then create the project and a new MovingCircles.as file, that will open automatically. Replace all the code with the code above in the MovingCircles example.
Then run the project.
[...] .com/blog/archives/000127.html (step by step tutorial from helpQLODhelp) AS3 sample codes http://www.tink.ws/blog/as-30-moving-circle/ http://www.tink.ws/blog/as-30-displayli [...]
[...] n ActionScript 3.0 Misc examples >> 3 sites Encoding PNGs in ActionScript 3 Tinic Uro Moving circle (source code) DisplayListTest (source code) ActionScript 3.0 Sound [...]
LOOOOOOOOOOOOOOOOL
:
?
[...] l Internet varios sitios en donde publican articulos sobre AS3 y flex enlisto algunos: En Tinks Blog publican varios ejemplos de AS3.0 con clases. En flasguru esta un articulo de las nuevas [...]
I got the code to comile after a few changes
——————————————————
package
{
import flash.display.Sprite;
import flash.display.Shape;
import mx.effects.Tween;
//import flash.util.trace;
public class MovingCircles extends Sprite
{
private var _circles_array:Array;
private var _movingCircle2:MovingCircle;
public function MovingCircles()
{
super();
this.initMovingCircles();
}
private function initMovingCircles():void
{
this._circles_array = new Array();
for(var i:Number = 0; i
It didn’t let me post it all but basically, for me, I had to put the second class outside the package and reput the import statements. I also had to remove the delete statements and typcast the val variable to a number.
I also removed the word private from the second class. I used the mxmlc compiler from adobe’s website (I was not using flex compiler).
Cool example when I got it working! Thank you!
Dude! why not have the code bigger in size to that of the page instead of having in that non scrollable container?
Dude! this is a plugin for WordPress that I didn’t write. If you can edit it and send me a scrollable version that would be great!
[...] ) Encodeando PNGs en ActionScript 3 Tinic Uro Encodeando JPEGs en ActionScript 3 Tinic Uro Moviendo Circulo Prueba de Lista de Visualización Moviendo MovieClip en AS3 Mosaico desde un JPG M [...]
[...] lank snap_preview_added=”spa”>Encoding JPEGs in ActionScript 3 Tinic Uro (source code) Moving circle (source code) [...]
[...] ) Encodeando PNGs en ActionScript 3 Tinic Uro Encodeando JPEGs en ActionScript 3 Tinic Uro Moviendo Circulo Prueba de Lista de Visualización Moviendo MovieClip en AS3 Mosaico desde un JPG [...]